I found this difficult at the start with regards of how to approach the shapes but once I got into it I enjoyed it.
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CHARACTER MODEL 1. |
I started off with a mirrored cube and added edge loops to form the shoes. I then created a edge making the shape of the leg and continued to extrude it up and out using the front and side views.
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CHARACTER MODEL 2. |
I continued up and made the trousers, I had to rotated the edges to make a curved top, I then deleted faces and used that edge to carry on with the body.
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CHARACTER MODEL 3. |
I did the same for the top of the torso, I also deleted faces where the arms are and moved the vertices to form a more circular shape.
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CHARACTER MODEL 4. |
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CHARACTER MODEL 5. |
I continued with the arms and got to this point.
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CHARACTER MODEL 6. |
For the head I created a cube at the right size and then smoothed it to create a sphere. I then grabbed vertices and moved them in the side view to create the nose and mouth. This type of modelling started picking up pace as I got into it and I will also have to finish this with the Neck and Head however I am happy with it so far.
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