Friday, 27 March 2015

MAYA : CHARACTER

Following on from the T-Rex assignment we were tasked with modelling a character based on a side and front image, we would do this by extruding edges and moving the vertices to to portray the form. 
I found this difficult at the start with regards of how to approach the shapes but once I got into it I enjoyed it. 




CHARACTER MODEL 1.

I started off with a mirrored cube and added edge loops to form the shoes. I then created a edge making the shape of the leg and continued to extrude it up and out using the front and side views.




CHARACTER MODEL 2.

I continued up and made the trousers, I had to rotated the edges to make a curved top, I then deleted faces and used that edge to carry on with the body.

CHARACTER MODEL 3.

I did the same for the top of the torso, I also deleted faces where the arms are and moved the vertices to form a more circular shape. 


CHARACTER MODEL 4.

CHARACTER MODEL 5.


I continued with the arms and got to this point. 



CHARACTER MODEL 6.





For the head I created a cube at the right size and then smoothed it to create a sphere. I then grabbed vertices and moved them in the side view to create the nose and mouthThis type of modelling started picking up pace as I got into it and I will also have to finish this with the Neck and Head however I am happy with it so far. 





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