Monday, 23 March 2015

GAME : PHOTOSHOP : CONCEPT AND SHIP PLANS

Through out my group airship project I have been producing some concept art, also part of our process was when we had our final concepts for me to make technical plans in Photoshop to be separated and used to model in Maya, these would be side front and top down drawings of each ship to the correct scale so one model would be achieved much like the enterprise I made earlier this year. 

SMALL ENEMY SHIP CONCEPT.
This was a hand drawn small enemy ship concept, we wanted the enemy ships to look ragged and broken up with a pirate feel. we also knew at this point that the small enemy ship would be a Kamikaze melee ship so I added armor on the front of the balloon and the front of the hull. 

SIMPLE TECHNICAL PLAN SMALL ENEMY.

This was a simple technical plan but we found that's all we needed to model. It is the correct size and clearly shows sections and shapes for the modeler to use. This small enemy ship was based on a drawing that we decided on for our large enemy ship done by another member of the team. We wanted our enemy to look similar so as to appear as a team. I used that drawing to create this. after doing so I took the original drawing of the large enemy ship and moved it so it was mathematically correct for the modeler.

TECHNICAL PLAN LARGE ENEMY.

Again I reiterate that these drawings are not mine, merely the line work and process is to make it easy to model, you can see the obvious similarities in the two pieces making it easy to distinguish both types of ships as enemy's during game-play.

TECHNICAL PLAN FRIENDLY SHIP 1.

TECHNICAL PLAN FRIENDLY SHIP 2.

These are early plans for the friendly ship, the drawing itself is very simple but shows a very different shape and style to the enemy ships however we put this on hold as we wanted to focus on what we saw for the bulk of the game-play first. 

FRIENDLY SHIP FINAL CONCEPT 1.

FRIENDLY SHIP FINAL CONCEPT 2.
when coming back to the friendly ship i decided to make a new better design, this is the final concept for our friendly ship, we have since decided we don't need to model a friendly ship just a base for our turret, however if we decide to animate cut-scenes into the game at a later date we will be modelling from this concept. 





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