Tuesday, 24 March 2015

GAME : MAYA : FINAL TURRET

In our game the main object is our own turret its in the middle of our view and is manuevarable by the player. it is the closest thing we see. I was tasked with Modelling our final turret, Combining some previous designs. It needed to be detailed enough to impress and convince the player but also we wanted to not overkill the poly count on parts we cant see like the front of the barrel, I also needed to keep certain parts separate so that they can be animated in game (Barrell). 


FINAL TURRET 1.

FINAL TURRET 2.

FINAL TURRET 3.

FINAL TURRET 4.

I am very happy with this, I like the design and did well given all the things needed from the model. It has the right parts separate so the barrels of the Gatling gun can turn. I also did this in a relatively short time compared to my other models. everything was made from scratch based on source from our other models apart from the middle "canon". the only thing I need to improve on is cleaning up my workflow whilst modelling to make texturing easier, I went back and cleaned up a lot at the end but if I did this whilst modelling it would be a lot easier. This is also my main physical contribution to the final game, by that I mean what can be seen by the player. I am happy with it. 

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