I have Been Given the task of Making a Gas pump in Maya. I was happy with my modelling of this Item and have started to focus more on efficient use of polygons for this. this is something I need to concentrate more on my other models. I have also even Started UV Mapping this Model. This is something that isn't my strong point at all but I hope with practice to start doing this more and adding texture to finalise my work.
GAS PUMP 1.
GAS PUMP 2.
It is a simple model due to the fact that I want to add the details with the texture thus minimising polygons on the actual model. I made sure the measurements and proportions were correct as to be used by a human, e.g. screen height. I used the bevel tool more in this than I usually do and will be doing so in more of my projects.
GAS PUMP 3.
As i mentioned i am currently in the early stages of mapping the pump, everything is proportioned correctly as far as i can tell and sewn together.
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