Thursday, 11 December 2014

GAME : MAYA : REVOLVER

I have decided to make a model of a gun I would like to use in my game. at the moment it is just a visual object and wont be used as a working weapon. I have modelled this in sections and have slowly built up the gun. The gun is based on my Drawing  Challenge of a Futuristic weapon. it is similar in its shape but i have changed details etc to fit in with the steam-punk theme.

GUN CYLINDER AND FRAME.

GUN CYLINDER AND FRAME.

GUN CYLINDER AND FRAME.

Here is an example of one of the sections I made. This is the cylinder and frame. it is important because it has a part that will eventually move so is needed to be kept separate (the cylinder inside the frame) my gun is based on a revolver so this will revolve when used. but for now this isn't important it just needs to be kept separate.  Here is the full gun de-constructed into its main parts. 

GUN CYLINDER.

GUN FRAME.

GUN HANDLE.

GUN TRIGGER.

GUN BARREL. 

GUN SIGHT.

GUN MELEE BLADE.

I put all these parts together to create the final gun. 

GUN DE-CONSTRUCTED.

GUN 1.

GUN 2.

GUN 3.

I'm happy with this modelling. It may present a high poly count but the shapes I had to make for this were very different to what I have produced before. the handle in particular was Tricky.





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