My game being set in a steam-punk abandoned street and the objective being to turn on street lamps by finding generators presents a problem. Its going to be dark. therefore i realised it would be hard to navigate the level without some personal light source, hence i decided to make a Handheld Lamp. i used the same structure as my street-lamps. the idea being you find this lamp at the start of the level and pick it up. the lamp will create a local light enough to see a few feet around you but not enough to dispel the dark atmosphere.
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HANDHELD LAMP. |
This is my lamp. it is basic but fits what I need. I will have to place a light-source in it in unity and also code the pick up section of the story.
Secondly I need a space filler, something to break up blank flat walls making the game more visually enjoyable. I realised the sections this was needed in was mainly the back alleys in my game where we find the generators we already have the Smog exhausts mentioned earlier but I need something more basic that I can repeat but place in different ways to fill the space.
For this I Decided on an old game favourite, wooden crates. these are easy to make, explain and fill space with a familiar and realistic shape.
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CRATE 1. |
This is the crate I made. Three panels on each side and a border makes a distinctive recognisable shape. It will fill the space well. I am planning on arranging them in piles to fill more space and create more shapes. I have made an example of one of these piles in Maya.
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