Tuesday, 28 October 2014

MAYA : TURRET

I have decided to involve myself in more complex modelling in Maya, I was set the task of creating a turret based on a source image. unfortunately  my turret was lost during a computer crash (a reminder to save constantly) however until I make it again I have been able to use the source model for UV mapping and so have something to show for it. 


TURRET FILLED
TURRET FILLED WITH FRAMEWORK

This is the turret I used for UV mapping, I still do not fully understand this process but Im sure it will come in time. The next images will show my first ever attempt at UV mapping.





For my first attempt at UV mapping I'm quite happy with the result. everything seems to be the right size and nothing has been missed or lost in the process. I will be producing more models in Maya of varying complexity and hopefully this will show my progress. 

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