with that in mind designing a "level" for an open world game will be tricky so I've decided to design and build a small section of a map that could be used for a mini game within the open world. I want a dirty grungy Steam-punk look to my game and specifically this level. As you move through the world into higher class areas the world will get more glossy and clean but this level is based in a "Down-town Market Street"
First I decided to just plan out a basic birds eye view of the level in block shapes (The middle section and connected are the lower ground e.g. streets. the other sections are rooftops etc.
BLOCK FLOOR PLAN |
Next I produced another birds eye view floor plan but this time with separated buildings to understand where one ends and one begins (and to tell me how many buildings I need to model).
BUILDING FLOOR PLAN |
This told me i need 10 buildings and that i will also need to model a "wall" or similar to block of the right side of the level.
I Then produced a 3D version of this.
3D LEVEL PLAN |
I now had to think about what my buildings would look like, i did some reaserch and developed a couple of "building Skins".
BUILDING SKINS |
I now produced a quick sketch implementing this style onto the level but this time from a players view.
PLAYER VIEW |
Now I decided to just take one building and start drawing a detailed version. this needs to be finished but it also helped me work with perspective etc.
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