Thursday, 30 October 2014

MAYA : TOOLS

Another Maya task I have undertaken is to create game objects that fill up scenery and or can be effected by physics e.g. moved. in this piece I will talk about the 'tools' that I have made. (A hammer and a crowbar). these objects need to be detailed enough to keep the player immersed in the game but with a low poly count as there will be many of these objects within a game. 


The hammer took a bit of work. I had to taper and flatten the handle and when creating the head i had to crate the octagonal look but keep the centre in more of the original shape. the tutorials helped me greatly on this one and i think it greatly improved my understanding of maya.


MAYA HAMMER 1.



MAYA HAMMER 2.

If the hammer helped improve my understanding a little the crowbar accelerated my understanding in a very short amount of time. by halfway through this I had completely abandoned the tutorial and worked completely from knowledge. 

The crowbar required a fair bit of work too but once its done I'm very happy with the results. 

MAYA CROWBAR 1.

MAYA CROWBAR 2.




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