Thursday, 30 October 2014

MAYA : FURNITURE

I am making some other game objects used to fill space such as furniture. I will be adding textures soon but feel I need more practice at this first. this piece seems simple as it is an object we see every day. but because of that it is actually difficult and must be precise. just a few measurements out and the human eye will notice it just doesn't look right. it must look like it would function as a chair. that it works to human proportions. 

First I bulked in the structure as shown in the tutorial. 

MAYA CHAIR STRUCTURE.

As you can see I have bulked in the seat and legs. making sure I got the measurements correct. at this stage I had even added a taper to the bottom of the legs and a bend in the back to to form the curved back of the chair.

I started to add detail. using different views to put the pieces in the back and under the seat to make it feel more solid. I curved the top section of the back of the chair to create that familiar shape.

 
MAYA CHAIR DETAILED 1.

MAYA CHAIR DETAILED 2.

Finally I added bevels to the edges to create a more fluid feel to the seat back pieces and top of the legs. I'm very happy with this model in Maya. after the bulking in stage and the first bit of detail I completed it completely independently and in a decent time period too.



MAYA CHAIR FINISHED 1.

MAYA CHAIR FINISHED 2.











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