I started off by pulling out the jaw and forehead showing more of a skeletal structure, I pulled out and pointed the ears and added some muscularity to the neck, before I knew it I realised I had subconsciously started to mold some form of "Orc". I liked this idea so continued molding now with this in mind, slightly misshaping the ears more, pulling out the brow and pinching together the nose.
ORC 1. |
ORC 2. |
I also pulled in the under chin section to define the jawline, as well as pulling the chin out, I bulked up the back of the neck as well by this stage. I now looked at the model so far and realised I wanted to make it less generic and cut more greatly into it.
ORC STAGE 2. |
ORC STAGE 2.1 |
After subdividing I pulled the earlobes down and out as well as cutting into the ears, I pulled out the crown of the brow and forehead and added wrinkles, I pulled the cheeks in and the brow further in to give a more daunting look. this work i had done caused the bridge of the nose to be pushed back, creating an odd profile, I decided I would fix this in the next stage before subdividing.
ORC FINAL 1. |
ORC FINAL 2. |
At first glance the front view of this stage looks largely the same, however after pulling out the bridge of the nose to create the flat front that is familiar in orcs, I subdivided and started to work on fine details, I cut into the ears more but this time turning of the mirror tool to make the character less symmetrical, I also took a chunk out of the orcs left ear, I also added a scar over the lip, left eye and next to the right eye, as well as larger ones on the shoulder and torso. These small details helped give the Orc bust character and would help tell a story if this was produced for a game or film.
I enjoyed this technique and took to it rather quickly, I think it could come in very useful for humanoid character design.