Thursday, 27 November 2014

GAME : CHARACTER DESIGN

I Have taken to Designing a Character for my Game to go with the Level. My game is set in a Steam-punk style world and the main storyline is based on oppression. my character (The protagonist) is a former member in 'the guard' who are the enforcers of law written down by our villain character 'The Over-watcher' our character realises the over-watcher is oppressing and using the people and goes rouge and turns against him. these brief set of facts show me an outline for what my character should look like. He must fit in with the steam-punk theme, must have stature and clothing of someone who formally had power etc but also has been on the run. 


CHARACTER LINE SKETCH'S.
I first produced these quick front and side drawings, just to get some ideas of different shapes and styles of clothing. This helped me realise I wanted my character to have a Top hat and also a long coat. 
REFINED CHARACTER LINE SKETCH.
I refined these designs into one base design. It also made me realise I like the idea of a waistcoat over a rolled up shirt.

HAND DRAWN CHARACTER SILHOUETTES.
I took this base and produced some hand drawn silhouettes, as I have mentioned before a interesting silhouette is key to a successful character as it draws the eye. 
CHARACTER SILHOUETTES.
I continued to produce silhouettes in Photoshop and am happy with the results. there are many different shapes with a common theme so help me with ideas. 

CHARACTER PORTRAIT.

For a changed I swapped over to producing a hand drawn character portrait to get to grips with who my character is and what he will look like facially. I wanted longer hair as if it was kept tidy and slicked back but is slightly over grown.

CHARACTER PORTRAIT 2.

CHARACTER FACE PHOTOSHOP (WIP).

I also started to produce the structure for a character face drawing in Photoshop and will update when I have produced more.












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