Monday, 26 January 2015

MAYA : USS ENTERPRISE

This week For modelling I have moved into modelling from plans or blue print drawings. this is a industry wide used technique for modellers to create something from concept art drawn by concept artists. I have started off with a recognisable shape in the USS Enterprise, i have plans and drawings of this from the side, front and top to model from. 

USS ENTERPRISE PLANS.

This is the image I had, obviously this cant be modelled from because it is all on the same page. I was required to split this into three images using cutting and setting them as the texture on three separate planes. I then positioned them correctly around the modelling are using reference on the images. 

USS ENTERPRISE PLANS IN MAYA.

This is how I split and positioned them. From this I could then model in the three views to create an accurate representation of the ship. I used the tools and views in Maya to my advantage so set the view to the polygons being shaded as I prefer this but also to x-ray so I could see through the polygons to the plans. 

USS ENTERPRISE 1.

USS ENTERPRISE 2.

USS ENTERPRISE 3.

USS ENTERPRISE 4.

USS ENTERPRISE 5.

USS ENTERPRISE 6.

These models show us the shape and sections of the USS Enterprise. however there are details that are not present, the reason for this is the poly count, any other details will be achieved using a texture map as to keep the model efficient. I hope to do this in the future. 












Thursday, 22 January 2015

DRAWING CHALLENGE : MUSCLES

This week I have furthered my knowledge and ability with anatomy as I have focused on drawing muscles and the form of the human body at the muscle layer. This is very important to artists especially character artists as not only does it give us the shape it also shows how body parts work and helps when drawing a realistic character or creating a species that needs similar anatomical structures. 

My final goal was to produce a sheet showing the front side and back of a human muscle structure, like with my skeleton challenge. First I researched some images and did some sketches from these to better understand how to draw muscle tissue. I used source ranging from biology posters to Leonardo da Vinci's studies. 

MUSCLE DRAWING ARM 1.

MUSCLE DRAWING EYE.

MUSCLE DRAWING CHEST.

MUSCLE DRAWING ARM 2.

These pencil sketches helped me identify important features. after these I felt comfortable and started to work on my sheet to show muscle form. 

MUSCLE FORM FRONT.

MUSCLE FORM BACK.

MUSCLE FORM SIDE.

I am very happy with these drawings as they have been done digitally. I enjoyed using my cross-hatching method of shading from my previous work and picking out important parts and shapes with line shading. 


HUMAN MUSCLE FORMS SHEET.