I first worked on pulling out basic features from the model using the grab tool, after mirroring the tool of course I concentrated on the ears, chin/beard, brow and crown, I also added some definition to the upper lip and neck. This is the result of using the grab tool as well as the sculpt tool.
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HEAD 1. |
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HEAD 1.1. |
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HEAD 1.2. |
I was happy with this shape so added another layer and subdivided the divisions to give me more detail to work with. Using mainly the sculpt tool I worked on the shape and details of the ears as well as simple details of the face and beard, I also worked on the brow of the face as well as pulling out the bust to create a start of armor.
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HEAD 2. |
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HEAD 2.1. |
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HEAD 2.2. |
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HEAD 2.3. |
I now took to working on the nose, defining the back and some other small details after again adding a new layer and subdividing. I used a combination of mainly the sculpt and foamy tools.
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HEAD 3. |
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HEAD 3.1. |
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HEAD 3.2. |
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HEAD 3.3. |
After this layer I created a layer to mainly work on the armor and its definition using the, flatten, grab and sculpt tools.
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HEAD 4. |
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HEAD 4.1. |
After this stage I decided to make a couple of layers for different "Classes" of this character, therefore this would be the basic character and each of these layers can be turned on separately to show different classes.
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HEAD WARRIOR. |
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HEAD WARRIOR 2. |
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HEAD WARRIOR 3. |