Monday, 20 April 2015

MUDBOX : HUMANOID CREATURE HEAD



So this week I had my first crack at Mudbox. I had the task of taking the basic humanoid head model provided by Mudbox and sculpting it into a creature head. this task was based on pure creativity and therefore I sculpted the form straight from thought rather than researching as to get use to the program. when designing a character for a more specific brief or to a concept artists designs then obviously source would be used. 

I first worked on pulling out basic features from the model using the grab tool, after mirroring the tool of course I concentrated on the ears, chin/beard, brow and crown, I also added some definition to the upper lip and neck. This is the result of using the grab tool as well as the sculpt tool.

HEAD 1.


HEAD 1.1.

HEAD 1.2.

I was happy with this shape so added another layer and subdivided the divisions to give me more detail to work with. Using mainly the sculpt tool I worked on the shape and details of the ears as well as simple details of the face and beard, I also worked on the brow of the face as well as pulling out the bust to create a start of armor. 

HEAD 2.

HEAD 2.1.

HEAD 2.2. 
HEAD 2.3.

I now took to working on the nose, defining the back and some other small details after again adding a new layer and subdividing. I used a combination of mainly the sculpt and foamy tools. 

HEAD 3.

HEAD 3.1.

HEAD 3.2.

HEAD 3.3.

After this layer I created a layer to mainly work on the armor and its definition using the, flatten, grab and sculpt tools. 

HEAD 4.

HEAD 4.1.


After this stage I decided to make a couple of layers for different "Classes" of this character, therefore this would be the basic character and each of these layers can be turned on separately to show different classes. 

HEAD WARRIOR.

HEAD WARRIOR 2.

HEAD WARRIOR 3.

HEAD ELDER.

HEAD ELDER 2.

HEAD ELDER 3.